Crysis - Crytek veröffentlicht SDK

Leserbeitrag

(Max) Seit geraumer Zeit von Crytek angekündigt, nun endlich im Netz vorzufinden: das Software Development Kit für den Ego-Shooter Crysis. Mit diesem mächtigen Werkzeug darf man nun endlich Modifikationen erstellen, die weit über obligatorischen Zusatzcontent wie neue Levels und Waffenmodelle hinaus gehen.

Crysis - Crytek veröffentlicht SDK

Damit die Kreation eigener Mods spielend von der Hand geht, veröffentlichte Crytek eine umfangreiche, wenn auch englischsprachige Anleitung. Mit dieser Broschüre ausgerüstet, darf man frohen Mutes den rund 400 MB schweren Download in Angriff nehmen. Genügend Mirrors haben wir für Euch unter den RELATED LINKS bereitgestellt.

Mod SDK – Description
With the tools and the assets provided now modders will be able to not only get their own creations exported into the Sandbox2 Editor but will also be able to create complete new levels and modifications with outstanding content.

This SDK is only the first version that has been released to the community in order to provide the necessary exporters, plug-ins, and also respective documentation.

Next to some basic sample assets that provide information on how to set things up correctly, this SDK also includes a few serious game assets. These are high poly objects that can be used as reference for own creations.

Mod SDK – Content
The list below represents everything modders will find from the 400MB sized package.

Tools:

* Resource Compiler (32 bit only)
* CryExport plug-in for 3DS Max 8 (32 bit only), Max 9 and Max 2008 (32 and 64 bit)
* Polybump plug-in for 3DS Max 8 (32 bit only), Max 9 and Max 2008 (32 and 64 bit)
* Polybump application (32 and 64 bit)
* CryTIFF plug-in for Adobe Photoshop (32 bit only)
* FMOD Designer Tool (32 bit only)
* Rigging, Artist, Animation Tools for 3DS Max

Example Mod:

* SDK_Mod (inclusive “Nanosuit Playground” level)

Sample Assets:

* First person model (pure hands, with weapon)
* Third person run animation
* Properties (doors, glass, jointed breakables, ladders)
* Whitebox human male model
* Whitebox head model
* Weapons (SCAR)
* Weapon attachments (magazine, silencer, scope)
* Weapon attachment scripts
* Vegetation (bushes, grass, trees)
* Vehicles (helicopter)

Serious Game Assets:

* Whitebox human male model
* Whitebox head model
* HMMWV Vehicle high poly model
* HMMWV Vehicle high poly model for 3DS Max 2008
* HMMWV Vehicle scripts
* Abrams Tank high poly model
* Abrams Tank scripts

Weitere Themen: Crysis Wreckage, Crytek

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